Binary Boy

Welcome the press page of Data-Fidelity! I am glad you are here. So far I have only created a press page for my game Binary Boy. Please click the image below.

Mode 7 experiment

I got really inspired by mode7, an old technique for 3d on the super nintendo. I got this after a few hours of really productive work. Unfortunately, this program runs very slow in realtime, but someday I would like to create a unique 3d graphics system using mode7. It works by piecing together the color of each pixel on the screen.

Binary Boy is Finished!

It’s been a long while since this blog has been updated. I just released Binary Boy!

Publicizing my first game was pretty scary, but today I saw some pretty amazing responses. Binary Boy is featured on Game Jolt! It also was written about Rock Paper Shotgun and Indie Games. The online version of Binary Boy looks like it could be touched up, and I’m already thinking of the next game! Also you can expect a lot more updates here at the blog. I am doing a number of film projects including a music video for the band Dempsey. I hope this blog becomes a place for feedback on my game projects as well.

Binary Boy OST

People really liked the music in Binary Boy, so I spent some time after releasing the game working on the soundtrack. Although the music was complete in the game, each song was made of a few short loops. For the album I expanded on the music and brought back some old sounds that didn’t make it in the game. A few of my favorite tracks on the album are “Storm Tropics” and “In Embryo”. The album art turned out great as well!

Plexus

I completed work on a short two week expirmental project for a game competition at Gamejolt called Plexus. The competition’s theme was “Chaos”. Plexus is a top-down bullet-hell with data-moshing-esque graphics. The enemies come in randomized waves. The soundtrack consists of 13 loops that switch randomly with the enemy-waves. Play it at Gamejolt!

Beginning work on WordRad

I recently began work on a game that plays inside of Window’s Notepad. Right now the game is a simple platformer and the graphics are a little glitchy. I plan to make it side-scrolling with tons of enemies and awesome text animations. The game can be played in any text window, but this results in graphic glitches because in notepad every character is the same size. I do have some ideas how to fix this.

Thank you for promoting Binary Boy!

Developer: Data-Fidelity
Release Date: 3/13/2013
Price: Free(Accepting Donations)
Platform: Windows and Online (HTML5)
Engine: GameMaker

DESCRIPTION
Binary Boy is an orientation flipping game by Jared Johnson aka Data-Fidelity. Play through five distinct levels with original music, art, and SFX. As Binary boy, players can only walk side to side and flip up and down. Using this flipping mechanic, they must maneuver their way through puzzling enemies and bosses. Because the game becomes very challenging very fast, there are checkpoints before every obstacle. The game should be played in one sitting. My current highscore is around six and a half minutes.