Plexus was made in two weeks for a competition at Gamejolt.com. The
theme of the competition was "chaos". I made a bullet-hell with some data-moshing-esque graphics and random enemy waves. I enjoyed the
opportunity to make a game in such a short time, but because I was on a
road-trip the game is hard to approach. The game is intentionaly chaotic, so
you may experience confusion.
        Plexus was made in two weeks for a competition at Gamejolt.com. The
theme of the competition was "chaos". I made a bullet-hell with some data-moshing-esque graphics and random enemy waves. I enjoyed the
opportunity to make a game in such a short time, but because I was on a
road-trip the game is hard to approach. The game is intentionaly chaotic, so
you may experience confusion.
        Plexus was made in two weeks for a competition at Gamejolt.com. The
theme of the competition was "chaos". I made a bullet-hell with some data-moshing-esque graphics and random enemy waves. I enjoyed the
opportunity to make a game in such a short time, but because I was on a
road-trip the game is hard to approach. The game is intentionaly chaotic, so
you may experience confusion.